Monday, March 29, 2010
Sunday, March 28, 2010
Vile Lands/Half life 2 mapping update
This is the environment for the 'evil' looking characters for this nature themed universe. I sketched out a color rough that depicted a barren wasteland that looked too much like a desert and not the type of place that these creatures would dwell. I went here with more of a forest that is not fully green and living but more to the realm where the forest is so old its on it's death bed.
Half Life 2 mapping:
I have been contracted to work on a map for a new zombie survival game that is using the source engine, but most importantly its using predominantly Half Life 2: Episode 2 models, materials, and particles. The mod itself is a survival. You and your friends are held up in this mansion way out in the woods where you fight off hordes of attacking undead. How long will the ammo hold out?
Half Life 2 mapping:
I have been contracted to work on a map for a new zombie survival game that is using the source engine, but most importantly its using predominantly Half Life 2: Episode 2 models, materials, and particles. The mod itself is a survival. You and your friends are held up in this mansion way out in the woods where you fight off hordes of attacking undead. How long will the ammo hold out?
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