Wednesday, December 7, 2011
Tuesday, August 2, 2011
New personal work
I was inspired for this while playing on a Minecraft server. My friend built a castle in a forest near my place. I was was walking there one morning and decided to paint what it would look like in high resolution.
Wednesday, March 9, 2011
Monday, November 22, 2010
Mini-Dump
Its been too long since I posted anything new.
![]() |
| I designed an environment and then built it using Source SDK to see how it would look in the game. |
| |
| Looter character design for Ivan's Secrets |
Friday, June 11, 2010
Risk Letter EP Album Art!
Here it is finally! Awhile back I made friends with Kelsey Snider, she is a fledgling musician and singer. She asked me to do the artwork for her album and after release delays I can finally show off the finished product:
The album will be out soon!
website: http://www.myspace.com/riskletter
I take no credit in the logo, she created it herself.
website: http://www.myspace.com/riskletter
Monday, May 31, 2010
Spider Concept!!
I was given the task of creating a spider that would "make the viewer's spine tingle" for the mod Ivan's Secrets http://ivans-secrets.com/ and this is what came out of it:
this was seriously too much fun to create. I put on some nasty sounding music, gathered up some heinous looking spider images and went to town. When this creature is rendered in the game I am told its going to be about 2 feet big and shriek like nothing you've ever heard before. I can't wait to shoot hordes of these guys with a shotgun!
this was seriously too much fun to create. I put on some nasty sounding music, gathered up some heinous looking spider images and went to town. When this creature is rendered in the game I am told its going to be about 2 feet big and shriek like nothing you've ever heard before. I can't wait to shoot hordes of these guys with a shotgun!
Thursday, April 22, 2010
Updates
This is the first environment concept for Ryan Sanderson's Unreal UDK project.( http://www.3dryan.blogspot.com/ ).
This is the last in my nature themed work for a long while. I started out doing this theme because I didn't want to just do the more typical big hulking men in huge suits of armor with super slick machine guns or those tired modern style soldiers with Kevlar helmets and specialized M-4 assault rifles with various attachments. But in other news: my game of the year pick is Battlefield: Bad Company 2.
This is the last in my nature themed work for a long while. I started out doing this theme because I didn't want to just do the more typical big hulking men in huge suits of armor with super slick machine guns or those tired modern style soldiers with Kevlar helmets and specialized M-4 assault rifles with various attachments. But in other news: my game of the year pick is Battlefield: Bad Company 2.
Subscribe to:
Posts (Atom)














