This is the environment for the 'evil' looking characters for this nature themed universe. I sketched out a color rough that depicted a barren wasteland that looked too much like a desert and not the type of place that these creatures would dwell. I went here with more of a forest that is not fully green and living but more to the realm where the forest is so old its on it's death bed.
Half Life 2 mapping:
I have been contracted to work on a map for a new zombie survival game that is using the source engine, but most importantly its using predominantly Half Life 2: Episode 2 models, materials, and particles. The mod itself is a survival. You and your friends are held up in this mansion way out in the woods where you fight off hordes of attacking undead. How long will the ammo hold out?