Thursday, April 22, 2010

Updates

This is the first environment concept for Ryan Sanderson's Unreal UDK project.( http://www.3dryan.blogspot.com/ ).

This is the last in my nature themed work for a long while. I started out doing this theme because I didn't want to just do the more typical big hulking men in huge suits of armor with super slick machine guns or those tired modern style soldiers with Kevlar helmets and specialized M-4 assault rifles with various attachments. But in other news: my game of the year pick is Battlefield: Bad Company 2.

Thursday, April 15, 2010

New style/technique

I decided to try rendering in gray scale in photoshop then adding color layers via setting the layer properties to overlay or color, Then doing any final details in full color.

The skull chant
The blood vortex

Monday, March 29, 2010

Priestess of the Soul

Cold Path

I wanted to do a quick environment study that has absolutely nothing to do with nature and trees.

Sunday, March 28, 2010

Vile Lands/Half life 2 mapping update

This is the environment for the 'evil' looking characters for this nature themed universe. I sketched out a color rough that depicted a barren wasteland that looked too much like a desert and not the type of place that these creatures would dwell. I went here with more of a forest that is not fully green and living but more to the realm where the forest is so old its on it's death bed.
Half Life 2 mapping:
I have been contracted to work on a map for a new zombie survival game that is using the source engine, but most importantly its using predominantly Half Life 2: Episode 2 models, materials, and particles. The mod itself is a survival. You and your friends are held up in this mansion way out in the woods where you fight off hordes of attacking undead. How long will the ammo hold out?

Saturday, February 13, 2010

Homestead

This is a snapshot of where the forest characters live. I have created all the characters and it was nessicary to illustrate where they live. Very soon the series will be complete and with be released in a full universe concept series.

Wednesday, December 2, 2009

Territory markers

Instead of running with four separate environment ideas all the way to their conclusion without a clear picture of what I was creating I decided to instead create these territory markers that describe the essence of each area. My plan now is to begin taking these small descriptors and elaborating on each of them.